The Role of VR as a New Game Changer in Computational Design Education

Sorguç, Arzu
Özgenel, Çağlar Fırat
Katipoğlu, Mert Ozan
Rasulzade, Ramin
With the rapid advances in technology, virtual reality(VR) re-emerged as an affordable technology providing new potentials for virtual learning environments(VLE). Within the scope of this study, firstly a general perspective on potentials of VR to create an appropriate VLE is put forward regarding the potentials related with learning modalities. Then, VR as a VLE in architectural education is discussed and utilization of VR is revisited considering the fundamentals of education as how to enhance skills regarding creativity, furnish students to adopt future skills and how VR can be used to enhance design understanding as well as space perception and spatial relations. It is deliberated that instead of mirroring the real spaces, allowing students to understand the virtuality with its own constituents will broaden the understanding of space, spatial relations, scale, motion, and time both in physical and virtual. The dichotomy between physical and virtual materiality, the potentials and pitfalls in the process of transformation from real/physical to virtual - virtual to real/physical are discussed in relation with the student projects designed in the scope of Digital Design Studio course in Middle East Technical University. It is also shown that VR stimulates different learning modalities especially kinesthetic modality and helping students to develop creativity and metacognition about space and spatial relations.
35th International Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe)


The Influence of emergent mixed-reality technologies on design thinking
Cindioğlu, Hasane Ceren; Gürsel Dino, İpek; Department of Architecture (2019)
Design Thinking is still an unexplored field in terms of usage of emergent technologies such as Virtual Reality (VR). This thesis focuses on the potentials of the MixedReality (MR) environment, as the most recent evolution of VR-based technologies, in the context of architectural basic design education. The research analyzes the influence of emergent MR technologies on design thinking abilities of the first-year architectural students in the context of three-dimensional basic design tasks by comparing the t...
A new game-based immersive virtual learning tool for perceiving behaviour of structures: structurepuzzlevr .
Güney, Ere; Sorguç, Arzu Gönenç.; Department of Architecture (2019)
It is widely accepted that virtual reality technologies will be used effectively used in architecture education as it is in other educations. However, according to the literature, there is a few examples of how immersive interactive virtual reality can be used in structural design education. StructurePuzzleVR is a game supported by digital game-based learning and surrounding-interactive virtual reality technology, designed to comprehend the behavior of structures under various situations by the help of simu...
The Role of Mathematics in the Design Process Under the Influence of Computational and Design Technologies
Sorguç, Arzu (null; 2006-06-07)
In the design process today, the use of computational and information technologies demands a new way of thinking: “algorithmic thinking“. The first generation of computera-aided design tools have been replaced by highly sophisticated design tools used not only in design but also in construction and product life. These revolutionary step consists in designing directly in 3-D instead of designing by sections and planes. But are computers and new technologies really employed in design process or simply as a ne...
Students' experiences and perceptions of anxiety, motivation, and self-confidence in speaking English during task-based language learning activities in second life: the case of METU
Kamalı, Tuğba; Bulu, Saniye Tuğba; Department of Computer Education and Instructional Technology (2012)
3D virtual worlds are emerging distance education technologies that offer collaborative learning environments and provide effective ways to apply task-based activities. The aim of this case study was to examine the contribution of task-based language learning in 3D virtual worlds to speak English as a foreign language among university preparatory class students in terms of anxiety, motivation, and self-confidence. Therefore, different English speaking practice tasks/activities were designed in Second Life. ...
Design and development of an ontology based multi-agent virtual enterprise system /
Sadigh, Bahram Lotfi; Akkök, Metin; Kılıç, Engin; Department of Mechanical Engineering (2015)
Major developments in computers and information technologies, enable industrial and mechanical engineers to establish new net based, virtual collaboration platforms for enterprises. Benefiting from virtual enterprise platform enterprises will be able to combine their resources and capabilities on project based collaborations meanwhile protect their independent mainstream policies and secure their secret information. This concept is called virtual enterprise(VE). Virtual Enterprise (VE) is a collaboration mo...
Citation Formats
A. Sorguç, Ç. F. Özgenel, M. O. Katipoğlu, and R. Rasulzade, “The Role of VR as a New Game Changer in Computational Design Education,” Rome, ITALY, 2017, vol. 1, Accessed: 00, 2020. [Online]. Available: