Oyunlaştırma Tasarımı

2016-12-01
3rd. International Conference on New Trends in Education

Suggestions

Oyunlaştırma ve E Öğrenme
Tunga, Yeliz (2015-05-23)
Short-term modification of sleep-wake habits by gamification: a user study
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Gamification is used as a tool to persuade and motivate people to achieve hard-to-perform tasks through the use of game mechanics. It can help to change people’s habits in a positive direction, thus to get subjective well-being in the long run. Sleep-wake behaviors are important determinants of a day-to-day well-being. Management of sleep-wake habits of individuals is a potential area that can benefit from gamification. This study aimed to find out whether it was possible to modify sleep-wake habits using g...
A Proposal of an instructional design model for gamified learning environments: Geld model
Aldemir, Tuğçe; Kaplan Akıllı, Göknur; Yükseltürk, Erman; Department of Computer Education and Instructional Technology (2015)
This study is an attempt to develop an instructional design model for gamified learning environments. It is hoped that the model developed in this study could be used as a guide in designing a gamified instructional environment. The main contention of the study is that combining the methods of the traditional teaching with the methods made possible by the computer age would open up new possibilities to enhance the motivations of learners. Technological changes since the last decade of the 20th century has g...
The Experiences of gamer and non-gamer mining engineering students in playing simulation game for educational purposes: a phenomenological study
Sevim, Neşe; Yıldırım, Zahide; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2014)
Games can be an effective educational tool which increases the engagement and motivation of the students while they are having fun. But, how these games should be adapted for education in engineering department remains a challenge. In the literature, there are few studies that investigate the effectiveness of simulation games in engineering education. However, these studies did not reveal the experience of students in game based learning environment in details. The purpose of this phenomenological study is ...
Oyun kuramları
Erden, Feyza (Anadolu Üniversitesi, 2016-01-01)
Citation Formats
Y. Tunga, “Oyunlaştırma Tasarımı,” presented at the 3rd. International Conference on New Trends in Education, 2016, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/91983.