Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
An augmented reality learning toolkit for fostering spatial ability in mathematics lesson: Design and development
Download
index.pdf
Date
2021-10-01
Author
Ozcakir, Bilal
Çakıroğlu, Erdinç
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
267
views
64
downloads
Cite This
Previous research claimed that integration of augmented reality on educational settings helps to improve academic achievement of students in collaborative learning environments, as well as to improve their retention and ability to translate this within other environments. Since augmented reality is still considered relatively novel technology in educational fields, there is an inherent need for research-based guides to design effective and feasible augmented reality tools for school-based learning. The main aim of this study was therefore to design and develop an augmented reality learning toolkit to foster spatial ability in middle school students using mobile devices. The study was conducted in two parts, as preliminary research and a prototyping phase. The findings guided the characteristics for designing an augmented reality learning toolkit with a set of spatial tasks aimed at middle school students. In light of the results, it can be inferred that the students were able to use this designed toolkit to perform their spatial ability through given spatial tasks since the students encountered no technical difficulties with the final toolkit prototype, and that they were able to use the toolkit assuredly. In conclusion, the study showed that augmented reality seemed helpful in enhancing the usage of mobile devices, not just for the reading of books, communication or playing games, but also as a support mechanism for the learning of mathematics. Thus, the augmented reality toolkit developed in this study presents a new way for students and/or teachers to use mobile devices in the learning and teaching of mathematics.
Subject Keywords
Augmented reality
,
Educational design research
,
Mathematics education
,
Middle school mathematics
,
Spatial ability
URI
https://hdl.handle.net/11511/95440
Journal
European Journal of Science and Mathematics Education
DOI
https://doi.org/10.30935/scimath/11204
Collections
Department of Mathematics and Science Education, Article
Suggestions
OpenMETU
Core
Comparing the effect of tablet, desktop, paper-pencil based drill practices on spatial skills of vocational high school students
Şenel, Hüseyin Can; Delialioğlu, Ömer; Department of Computer Education and Instructional Technology (2019)
The aim of this study is to compare the effect of using drill and practice applications in tablet computers, desktop computers and traditional paper-pencil booklets for enhancing the spatial skills of vocational high school students. For this aim a mixed-method design was used. Quantitative part was aimed to provide data about the development of spatial skills of three group and compare them. Additionally, qualitative part was aimed to seek how participants perceived about the tablet computer based drill-pr...
A Framework for Web-based Education Systems Supporting Interdisciplinary Design Collaboration
Karakaya, Ahmet Fatih ; Taşlı Pektaş, Şule (Middle East Technical University, Faculty of Architecture, 2007-6-01)
Web-based educational systems are promising applications to enhance design education. Although the advantages of such systems have been discussed in the literature extensively, few studies in the field have used them for teaching interdisciplinary design collaboration. In order to alleviate this problem, a web-based interdisciplinary building design studio was designed and implemented. Considering the lack of systematic approaches in the use of Information and Communication Technologies (ICT) in studios, th...
Fostering spatial abilities of seventh graders through augmented reality environment in mathematics education: a design study
Özçakır, Bilal; Çakıroğlu, Erdinç; Department of Elementary Education (2017)
In this study, design and development of an augmented reality learning toolkit for fostering spatial ability of seventh graders and their spatial understanding with this tool among different trials on mobile devices were reported. This study was conducted within two phases as preliminary and prototyping phases. The designed toolkit was evaluated, revised and redesigned throughout prototyping iterations with two mathematics education experts and two seventh grade students. Finally, possible contributions of ...
An investigation of student engagement, motivation and attitudes towards course content in a mobile-learning enhanced course
Alioon, Yasaman; Delialioğlu, Ömer; Çelik, İlknur; Department of Computer Education and Instructional Technology (2016)
This study aims to investigate the students‟ engagement, motivation and attitudes toward course content in a mobile-learning enhanced computer networking course where authentic collaborative activities were designed, developed and implemented. The computer networking course was a must course in Computer Education and Instructional Technology department curriculum. The participants of the study were 3rd grade students enrolled in the course. The effect of the activities on students‟ engagement, motivation an...
Appraisal of augmented reality technologies for supporting industrial design practices
Topal, Basak; Şener Pedgley, Bahar (2015-01-01)
Having become widespread and easily accessible with the rapid advancements in technology, augmented reality (AR) offers potential uses for industrial designers, especially for design students. Some design stages, during which traditional tools and methods are used, may not fully communicate the total experience that a product offers. AR can provide a digital layer in which designers can present information and make their presentations more interactive. With this aim in mind, design practice fieldwork with t...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
B. Ozcakir and E. Çakıroğlu, “An augmented reality learning toolkit for fostering spatial ability in mathematics lesson: Design and development,”
European Journal of Science and Mathematics Education
, vol. 9, no. 4, pp. 145–167, 2021, Accessed: 00, 2022. [Online]. Available: https://hdl.handle.net/11511/95440.