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Open-Ended Tasks Promote Creativity in Minecraft
Date
2022-01-01
Author
Fan, Yue
Lane, H. Chad
Delialioğlu, Ömer
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Due in part to its flexibility and open design, the video game Minecraft has emerged as a popular tool for teaching and learning. Inspired by prior research showing the influence of problem-solving mindsets in physical settings, this study is an effort to understand the extent to which an open-ended task influences subsequent problem-solving behaviors in a virtual environment. Specifically, we investigate creativity and its relationship with task design in Minecraft by comparing a well-defined task group, instructed to follow step-by-step directions, with a group pursuing an open-ended task requiring a higher degree of agency. Creativity is assessed using two conventional approaches: the Alternative Uses Test (AUT) and the Consensual Assessment Technique (CAT). Judges were trained to evaluate using both methods and achieved sufficient agreement on a subset of the data prior to completing the full data set. Our results suggest that (1) participants who engaged in the open-ended task receive significantly higher CAT scores than those in the well-defined task group, and (2) among variables such as the level of skill/experience, interest in Minecraft, and materials (blocks) used in Minecraft, only game interest level has a significant influence on the CAT score.
Subject Keywords
Creativity
,
Minecraft
,
Problem solving
,
Educational games
,
Computer-based learning environments
,
GAMES
,
MODEL
,
Computer-based learning environments
,
Creativity
,
Educational games
,
Minecraft
,
Problem solving
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85129757048&origin=inward
https://hdl.handle.net/11511/102297
Journal
Educational Technology and Society
Collections
Department of Computer Education and Instructional Technology, Article
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BibTeX
Y. Fan, H. C. Lane, and Ö. Delialioğlu, “Open-Ended Tasks Promote Creativity in Minecraft,”
Educational Technology and Society
, vol. 25, no. 2, pp. 105–116, 2022, Accessed: 00, 2023. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85129757048&origin=inward.