Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Effects of way finding affordances on usability of virtual world environments in terms of users’ satisfaction, performance, and mental workload: examination by eye-tracking and fnir device
Download
index.pdf
Date
2012
Author
Cansız, Yaver
Metadata
Show full item record
Item Usage Stats
213
views
337
downloads
Cite This
This study aims to test the effects of different way finding affordances on the usability of METU virtual campus built in Second Life virtual world in terms of users’ satisfaction, performance and mental workload. This study was conducted with 36 participants who are students at the Middle East Technical University. Participants were randomly put on of the five groups namely map, signboard, voice and agent groups and a control group. The participants were given navigational tasks in METU virtual campus within Second Life. In the experiment, the eye movements of the participants were examined with eye tracking tool in order to determine the areas which participants paid attention most. Also mental work load in their prefrontal cortex was examined with fNIR device. There was no significant difference among groups in terms of satisfaction, however; there were significant difference among groups in terms of task completion accuracy, time, length, navigation cue gaze duration and mental workload. Agent group has the highest accuracy score, map group has the highest time, length and navigation cue gaze duration score. Moreover, agent group has the highest mental workload but control group has the lowest mental workload. The results of the tests were used to provide guidance for the design of way finding affordances in METU virtual campus.
Subject Keywords
Educational Tests.
,
Measurements.
,
Evaluations and Examinations.
URI
http://etd.lib.metu.edu.tr/upload/12614261/index.pdf
https://hdl.handle.net/11511/21394
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
Effects of Way Finding Affordances on Usability of Virtual World Environments in Terms of Users’ Satisfaction, Performance, and Mental Workload: Examination by Eye-Tracking and fNIR
Cansız, Yaver; Tokel, Saniye Tuğba (null; 2012-06-29)
This study aims to test the effects of different way finding affordances on usability of METU virtual campus built in Second Life in terms of users’ satisfaction, performance, and mental workload. Thirty-six participants were randomly assigned to one of the five groups: Map, signboard, voice, agent, and control group. Except the control group, the participants were given navigational tasks in virtual campus. In order to determine the areas which participants paid attention most, eye movements of the partici...
Identifying factors that affect students' acceptance of web-based assessment tools within the context of higher education
Alkış, Nurcan; Özkan Yıldırım, Sevgi; Department of Information Systems (2010)
The main aim of this thesis study is to identify the factors that affect higher education students’ perceptions of computerized assessment for learning. This study additionally aims to help effective use of computers in assessment activities by guiding the teachers or educational organization by interpreting the factors that affect students’ attitudes toward computer use in examinations. Quantitative research design has been used in this study. When choosing the participants, nonprobability sampling strateg...
Perceptions of students and instructors about using remote access technology in programming language courses: a case study
Turşak, Muhammet; Özden, M. Yaşar; Department of Computer Education and Instructional Technology (2007)
This study investigated the perceptions of students, the instructor and the laboratory assistant about the use of remote access technology in group projects of programming language courses. Their perceptions are investigated in terms of three aspects: effects of the use of this technology on their motivation, the perceived usefulness and the perceived ease of use of this technology. A central shared project server was installed for group project studies of students. To access to the central project server, ...
Effect of constructed web-supported instruction on achievement related to educational statistics
Emmungil, Levent; Geban, Ömer; Department of Secondary Science and Mathematics Education (2009)
The purpose of this study is to investigate the effect of web supported statistics education environment for graduate level students. The aim was to develop a web support system to ease the graduate students' understanding of statistical concepts. This study also examined the perceptions of the students about web supported instruction. Although there are some studies conducted about technology aided statistics education, they are insufficient in the amount according to other areas. Besides these few studies...
Impact of 5e learning cycle on sixth grade students' mathematics achievement on and attitudes toward mathematics
Pulat, Selma; Bulut, Safure; Department of Educational Sciences (2009)
The purpose of the study was to investigate the impact of 5E learning cycle on sixth grade students’ mathematics achievement on and attitudes toward mathematics. The study was carried out in a public school in one of the towns of the Central Anatolia Region with 28 sixth-grade elementary school students. One group pretest-posttest design was used. Mathematics Achievement Test and Mathematics Attitude Scale were administered to collect the necessary data. The instruction will be applied by the researcher fiv...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
Y. Cansız, “Effects of way finding affordances on usability of virtual world environments in terms of users’ satisfaction, performance, and mental workload: examination by eye-tracking and fnir device ,” M.S. - Master of Science, Middle East Technical University, 2012.