Research and design for a material sample information system appropriate to industrial design students

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2013
Kruşa, Müge
The advents in computational technologies enabled designers to produce data derived generic models in order to deal with complex design problems. One of the significant data regarding context of a project is the user experiencing the building and the site. Although crowd simulation algorithms have been used as accurate models in movie and game industry, when the computational cost concerned for complex architectural problems, these tools are not suggested to be used within/throughout in design process. Within the scope of this thesis a new model that integrates crowd behavior algorithm into the site generation model is developed based on Agent Based Modelling and Cellular Automata algorithms by introducing non-uniform cells into the field. In addition, the implemented tool is verified via two case studies: Lange Voorhout and METU Science and Technology Museum.

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Citation Formats
M. Kruşa, “Research and design for a material sample information system appropriate to industrial design students,” M.S. - Master of Science, Middle East Technical University, 2013.