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ONTOLOGY-BASED DOMAIN ENGINEERING FOR TRAJECTORY SIMULATION REUSE
Date
2009-12-01
Author
Durak, Umut
Oğuztüzün, Mehmet Halit S.
Ider, S. Kemal
Metadata
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We apply an ontology based knowledge and software reuse methodology adhering to domain engineering principles. Our domain is trajectory simulation. A trajectory simulation is a piece of software to calculate the flight path and other parameters of a munition, such as its orientation and angular rates, from launch to impact. Trajectory Simulation ONTology (TSONT) has been constructed as part of the domain analysis. Object oriented and function oriented reuse infrastructures have been built based upon TSONT following a model-driven development approach. Use of these infrastructures in simulation development has been demonstrated.
Subject Keywords
Computer Networks and Communications
,
Software
,
Artificial Intelligence
,
Computer Graphics and Computer-Aided Design
URI
https://hdl.handle.net/11511/44980
Journal
INTERNATIONAL JOURNAL OF SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING
DOI
https://doi.org/10.1142/s0218194009004532
Collections
Department of Computer Engineering, Article
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U. Durak, M. H. S. Oğuztüzün, and S. K. Ider, “ONTOLOGY-BASED DOMAIN ENGINEERING FOR TRAJECTORY SIMULATION REUSE,”
INTERNATIONAL JOURNAL OF SOFTWARE ENGINEERING AND KNOWLEDGE ENGINEERING
, pp. 1109–1129, 2009, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/44980.