Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
IT TEACHERS' PERCEPTION ABOUT USING GAMES IN EDUCATION
Date
2011-11-16
Author
Kaplan, Göknur
Sevim, Nese
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
248
views
0
downloads
Cite This
The current study is a quantitative study that aims to investigate Information Technology (IT) teachers' perceptions about using games in education. In this study survey method was used. A questionnaire was administered to a total of 31 IT teachers (18 male and 13 female). The analysis revealed an important issue regarding the perception of IT teachers about the educational use of games. The results showed that when the teachers are asked to answer a generic question about the use of games in education, their answers were inclined to be more negative than positive, which might be because of focusing the negative aspects. However, despite the negative opinions about the computer games stated above, when separate statements about positive aspects of the games were given IT teachers respond positively to those items. This shows that, there is confusion about the games in teachers mind. They focused on the negative effects of the computer games so that they did not recognize the benefits of those games at first glance. But when they were asked about the benefits, they realized those benefits and responded positively to the items.
Subject Keywords
Educational game
,
IT teachers
URI
https://hdl.handle.net/11511/54741
Conference Name
4th International Conference of Education, Research and Innovation (ICERI)
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
Suggestions
OpenMETU
Core
THE PERCEPTION OF PRESERVICE ICT TEACHERS ABOUT USING DIGITAL GAMES IN EDUCATIONAL SETTINGS
Sevim, Nese; Kaplan, Göknur; Islim, Omer Faruk (2012-07-04)
The current study is designed as a quantitative study, which aims to investigate preservice ICT teachers' perceptions about the use of digital games for educational purposes within educational settings. The participants of the study are preservice ICT teachers who are currently enrolled in the Middle East Technical University, which is one of the top-notch universities in Turkey as well as one of the top 100 universities in the world. In this study, survey method was used. A questionnaire that contained fif...
STUDENTS' OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE
Bakar, Ayseguel; TÜZÜN, HAKAN; Çağıltay, Kürşat (2008-01-01)
The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a support...
Perceptions of prospective computer teachers toward the use of computer games with educational features in education
Can, Gülfidan; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2003)
This study investigates the perceptions of prospective computer teachers, who have been studying at the Computer Education and Instructional Technology (CEIT) departments of four different universities, toward the use of computer games with educational features in education. It also examines the future plans of the participants regarding the use of computer games with educational features in their courses or in learning environments that they will design and it explores the participants̕ computer game playi...
The Design and development of an online professional development material for science and technology teachers on assessment and evaluation
Mutlu, Neşet; Özden, Yaşar; Yılmaz Tüzün, Özgül; Department of Computer Education and Instructional Technology (2012)
The purpose of this study is to design and development of an online professional development material for science and technology teachers in order to solve their problems related with assessment and evaluation issues of constructivist learning. For this purpose, design and development research method was used in design, development and validation of this instructional tool. Research has been performed in two parts. In the first part, design and development of online professional development material was car...
Examining 8th grade students’ perception of learning environment of science classrooms in relation to motivational beliefs and attitudes
Arısoy, Nazmiye; Çakıroğlu, Jale; Department of Educational Sciences (2007)
The classroom has become an important focus of educational research because most learning takes place there. The purpose of this study was to examine 8th grade students perception of science classroom environment from constructivist perspective and investigate the association between students perceptions, motivational beliefs and attitudes toward science. In addition in this study the affects of gender difference on students’ constructivist learning environment, motivation and attitude toward science were i...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
G. Kaplan and N. Sevim, “IT TEACHERS’ PERCEPTION ABOUT USING GAMES IN EDUCATION,” presented at the 4th International Conference of Education, Research and Innovation (ICERI), Madrid, Spain, 2011, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/54741.