Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
STUDENTS' OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE
Date
2008-01-01
Author
Bakar, Ayseguel
TÜZÜN, HAKAN
Çağıltay, Kürşat
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
461
views
0
downloads
Cite This
The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a supportive course element.
Subject Keywords
Educational Computer Game
,
Social studies
,
Student opinion
URI
https://hdl.handle.net/11511/52709
Journal
HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION
Collections
Department of Computer Education and Instructional Technology, Article
Suggestions
OpenMETU
Core
Students opinions of educational computer game utilization: A social studies course case Öǧrenci•leri•n eǧi•tsel bi•lgi•sayar oyunu kullanimina i•li•şki•n görüşleri•: sosyal bi•lgi•ler dersi• örneǧi•
Bakar, Ayşegül; Tüzün, Hakan; Çağıltay, Kürşat (2008-12-01)
The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a support...
IT TEACHERS' PERCEPTION ABOUT USING GAMES IN EDUCATION
Kaplan, Göknur; Sevim, Nese (2011-11-16)
The current study is a quantitative study that aims to investigate Information Technology (IT) teachers' perceptions about using games in education. In this study survey method was used. A questionnaire was administered to a total of 31 IT teachers (18 male and 13 female). The analysis revealed an important issue regarding the perception of IT teachers about the educational use of games. The results showed that when the teachers are asked to answer a generic question about the use of games in education, the...
A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games
KARAKUŞ, TÜRKAN; Inal, Yavuz; Çağıltay, Kürşat (2008-09-01)
The purpose of this study is to examine high school students' preferences, playing habits, expectations, and thoughts concerning computer games. One-thousand two hundred and twenty-four (1224) vocational high school students, Studying at eight different schools in six cities within four different regions in Turkey, participated in the Study. The results reveal that female students expect games to have instructive elements, while males desire elements that are entertaining, competitive. and multi-player. Fem...
THE PERCEPTION OF PRESERVICE ICT TEACHERS ABOUT USING DIGITAL GAMES IN EDUCATIONAL SETTINGS
Sevim, Nese; Kaplan, Göknur; Islim, Omer Faruk (2012-07-04)
The current study is designed as a quantitative study, which aims to investigate preservice ICT teachers' perceptions about the use of digital games for educational purposes within educational settings. The participants of the study are preservice ICT teachers who are currently enrolled in the Middle East Technical University, which is one of the top-notch universities in Turkey as well as one of the top 100 universities in the world. In this study, survey method was used. A questionnaire that contained fif...
Perceptions of prospective computer teachers toward the use of computer games with educational features in education
Can, Gülfidan; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2003)
This study investigates the perceptions of prospective computer teachers, who have been studying at the Computer Education and Instructional Technology (CEIT) departments of four different universities, toward the use of computer games with educational features in education. It also examines the future plans of the participants regarding the use of computer games with educational features in their courses or in learning environments that they will design and it explores the participants̕ computer game playi...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
A. Bakar, H. TÜZÜN, and K. Çağıltay, “STUDENTS’ OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE,”
HACETTEPE UNIVERSITESI EGITIM FAKULTESI DERGISI-HACETTEPE UNIVERSITY JOURNAL OF EDUCATION
, pp. 27–37, 2008, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/52709.