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THE PERCEPTION OF PRESERVICE ICT TEACHERS ABOUT USING DIGITAL GAMES IN EDUCATIONAL SETTINGS
Date
2012-07-04
Author
Sevim, Nese
Kaplan, Göknur
Islim, Omer Faruk
Metadata
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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The current study is designed as a quantitative study, which aims to investigate preservice ICT teachers' perceptions about the use of digital games for educational purposes within educational settings. The participants of the study are preservice ICT teachers who are currently enrolled in the Middle East Technical University, which is one of the top-notch universities in Turkey as well as one of the top 100 universities in the world. In this study, survey method was used. A questionnaire that contained fifty-seven likert-type items was delivered to the senior students of Computer Education and Instructional Technology Department, who are prospective ICT teachers. In Turkey, it is expected from ICT teachers to be the innovators and early adapters of new technologies and instructional methods and to not only integrate them to their own instruction but also help other branch teachers for a seamless integration in their instruction. Thus, understanding preservice ICT teachers' perception can provide important information and insight about the diffusion of technology use within schools and should be investigated thoroughly and analyzed meticulously. More specifically, exploring preservice ICT teachers' perception about digital games and their use in educational settings might shed light on the debate of whether educational games developed by educators are serving their purposes or not.
Subject Keywords
Computer games
,
Preservice ICT teachers' perception
,
Educational use of computer games
URI
https://hdl.handle.net/11511/55157
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar