Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Perceptions of prospective computer teachers toward the use of computer games with educational features in education
Download
index.pdf
Date
2003
Author
Can, Gülfidan
Metadata
Show full item record
Item Usage Stats
389
views
0
downloads
Cite This
This study investigates the perceptions of prospective computer teachers, who have been studying at the Computer Education and Instructional Technology (CEIT) departments of four different universities, toward the use of computer games with educational features in education. It also examines the future plans of the participants regarding the use of computer games with educational features in their courses or in learning environments that they will design and it explores the participants̕ computer game playing characteristics as well. The subjects of this study were 116 students from the Computer Education and Instructional Technology departments of four universities: Ankara, Gazi, Hacettepe and the Middle East Technical University. The data were collected through a questionnaire and interviews. The data were analyzed by using descriptive statistics and qualitative analysis methods. This study reveals that the prospective computer teachers who participated in this study have positive perceptions toward the use of computer games with educational features in education. Moreover, most of the participants plan to use such games in their future professions according to their responses. However, it is revealed that participants also have doubts about some issues regarding the use of such games in education, although this is a rare case.
Subject Keywords
Computer games
,
Computer games with educational features
,
Computer games in education
URI
http://etd.lib.metu.edu.tr/upload/1117845/index.pdf
https://hdl.handle.net/11511/13532
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
THE PERCEPTION OF PRESERVICE ICT TEACHERS ABOUT USING DIGITAL GAMES IN EDUCATIONAL SETTINGS
Sevim, Nese; Kaplan, Göknur; Islim, Omer Faruk (2012-07-04)
The current study is designed as a quantitative study, which aims to investigate preservice ICT teachers' perceptions about the use of digital games for educational purposes within educational settings. The participants of the study are preservice ICT teachers who are currently enrolled in the Middle East Technical University, which is one of the top-notch universities in Turkey as well as one of the top 100 universities in the world. In this study, survey method was used. A questionnaire that contained fif...
Perceptions of students and teachers about the use of a kid's programming language in computer courses
Akçay, Tayfun; Özden, M. Yaşar; Department of Computer Education and Instructional Technology (2009)
This study examined the integration of Small Basic as a new technology in computer courses of elementary schools in Turkey and investigated the perceptions of students and teachers of elementary school about the use of Small Basic in their computer courses in terms of its effects on their perceived motivation, perceived usefulness and perceived ease of use. Also, information from teachers about advantages and disadvantages of this technology, and the suggestions of teachers about the use of this technology ...
IT TEACHERS' PERCEPTION ABOUT USING GAMES IN EDUCATION
Kaplan, Göknur; Sevim, Nese (2011-11-16)
The current study is a quantitative study that aims to investigate Information Technology (IT) teachers' perceptions about using games in education. In this study survey method was used. A questionnaire was administered to a total of 31 IT teachers (18 male and 13 female). The analysis revealed an important issue regarding the perception of IT teachers about the educational use of games. The results showed that when the teachers are asked to answer a generic question about the use of games in education, the...
Perceptions of students and instructors about using remote access technology in programming language courses: a case study
Turşak, Muhammet; Özden, M. Yaşar; Department of Computer Education and Instructional Technology (2007)
This study investigated the perceptions of students, the instructor and the laboratory assistant about the use of remote access technology in group projects of programming language courses. Their perceptions are investigated in terms of three aspects: effects of the use of this technology on their motivation, the perceived usefulness and the perceived ease of use of this technology. A central shared project server was installed for group project studies of students. To access to the central project server, ...
STUDENTS' OPINIONS OF EDUCATIONAL COMPUTER GAME UTILIZATION: A SOCIAL STUDIES COURSE CASE
Bakar, Ayseguel; TÜZÜN, HAKAN; Çağıltay, Kürşat (2008-01-01)
The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a support...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
G. Can, “Perceptions of prospective computer teachers toward the use of computer games with educational features in education,” M.S. - Master of Science, Middle East Technical University, 2003.