Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
The role of attention for visual perception in desktop virtual reality environments
Date
2009-08-09
Author
Karacan, Hacer
Çağıltay, Kürşat
Metadata
Show full item record
Item Usage Stats
169
views
0
downloads
Cite This
Virtual Reality Environments (VRE) is relatively new types of human-computer interaction interfaces in which users perceive and act in a 3D world. Researchers use it both as a tool and as an experimental area for their studies. In this study, a desktop VRE was created and used to explore the role of attention for visual perception of 60 university students who participated to the study. The findings showed that configurational knowledge can be attained in desktop VRE. Furthermore, it is found that visual attention has a significant role on forming cognitive maps since the incidental formation of a cognitive map seems to be not possible on the basis of our results.
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84870809721&origin=inward
https://hdl.handle.net/11511/84163
Conference Name
15th Americas Conference on Information Systems , AMCIS (2009)
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
Suggestions
OpenMETU
Core
The Influence of emergent mixed-reality technologies on design thinking
Cindioğlu, Hasane Ceren; Gürsel Dino, İpek; Department of Architecture (2019)
Design Thinking is still an unexplored field in terms of usage of emergent technologies such as Virtual Reality (VR). This thesis focuses on the potentials of the MixedReality (MR) environment, as the most recent evolution of VR-based technologies, in the context of architectural basic design education. The research analyzes the influence of emergent MR technologies on design thinking abilities of the first-year architectural students in the context of three-dimensional basic design tasks by comparing the t...
Developing building information modelling based virtual reality and mixed reality environments for architectural design and improving user interactions with serious games
Ergün, Oğuzcan.; Sürer, Elif; Department of Modeling and Simulation (2019)
Virtual Reality (VR) provides an interactive experience for its users in a fully artificial computer-simulated environment while Mixed Reality (MR) forms environments by mixing the real world and the virtual world elements together. In the first part of this thesis, an architectural visualization and design tool, which is based on Building Information Modeling (BIM), is developed for VR, MR and personal computer (PC) environments. BIM provides detailed information and tools to professionals so that they can...
Development of a material cutting model for haptic rendering applications
Üner, Görkem; Konukseven, Erhan İlhan; Department of Mechanical Engineering (2007)
Haptic devices and haptic rendering is an important topic in the burgeoning field of virtual reality applications. In this thesis, I describe the design and implementation of a cutting force model integrating a haptic device, the PHANToM, with a high powered computer. My goal was to build a six degree of freedom force model to allow user to interact with three dimensional deformable objects. Methods for haptic rendering including graphical rendering, collision detection and force feedback are illustrate...
The Expertise Effect on Web Accessibility Evaluation Methods
Brajnik, Giorgio; Yesilada, Yeliz; Harper, Simon (2011-01-01)
Web accessibility means that disabled people can effectively perceive, understand, navigate, and interact with the web. Web accessibility evaluation methods are needed to validate the accessibility of web pages. However, the role of subjectivity and of expertise in such methods is unknown and has not previously been studied. This article investigates the effect of expertise in web accessibility evaluation methods by conducting a Barrier Walkthrough (BW) study with 19 expert and 57 nonexpert judges. The BW m...
Appraisal of augmented reality technologies for supporting industrial design practices
Topal, Başak; Şener Pedgley, Bahar; Department of Industrial Design (2015)
Augmented reality (AR) is a technology that enables the integration of computer generated data into real objects and environments. With the rapid advancements in technology, uses of AR have also become widespread. Nowadays, digitally created data including videos, images, sound, 3D models and text can be viewed superimposed on the real objects/environment through devices such as personal computers, tablets, smartphones, head mounted displays, and projection. AR also offers potential uses for industrial desi...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
H. Karacan and K. Çağıltay, “The role of attention for visual perception in desktop virtual reality environments,” San Francisco, United States, 2009, vol. 3, Accessed: 00, 2021. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84870809721&origin=inward.