Design of Programmable, High-Fidelity Haptic Paddle

Sizlayan, Seyit Yigit
Ankaralı, Mustafa Mert
In this study, we propose the design of a 1-DOF haptic interface for kinesthetic learning applications and educational platforms in some engineering and science courses. The proposed system is a directly-driven, high fidelity, easy-to-build, easy-to-program haptic device and yet still affordable for use in education. The major advantage of the system is that there is no transmission between the motor and human (i.e. direct-drive) motion which greatly reduces the mechanical complexity, improves robustness, reduces some calibration stages, and reduces some of the important costs. The main drawback associated with a direct-drive actuator interface is that effective motion measurement resolution is very low compared to other systems that utilize capstan drive like mechanisms. To overcome this problem, we used an affordable electronic gyroscope to measure angular velocities directly and integrate gyro and encoder measurements using a statistical fusion filter. The core component of the electronic hardware is a 13$ embedded microcontroller board which assured us of 1KHz hard-real-time measurements and programmable interfaces. The human sense of touch has dynamic characteristic whose bandwidth changes according to action and highest bandwidth with the highest stimulus intensity in an action like slippage has a bandwidth of 1KHz. Because of that, a tactile device being 1KHz hard-real-rime is important for many haptic applications. All these features can be used on various virtual tasks as a kinesthetic learning medium. Such a high fidelity and yet affordable haptic interface is suitable for in-class activities and improves the ability of perception of the students especially on physical systems.


Construction of an educational technology engagement model for social learning platforms
Bulut, İbrahim Hakkı; Delialioğlu, Ömer; Department of Computer Education and Instructional Technology (2019)
The purpose of this study is to propose a technology model, called Educational Technology Engagement Model (ETEM), towards the student adoption of a social learning platform -Edmodo-. The study offers a guideline, which requires a theoretical understanding of underlying motivational processes for technology adoption, to demonstrate how a model can be designed and developed for a particular technology using a process-based approach. This study aims to provide a comprehensive model to address the limitations ...
Intelligent learning system for online learning
Serçe, Fatma Cemile; Alpaslan, Ferda Nur; Jain, Lakhmi (2008-10-01)
The paper presents an Adaptive Intelligent Learning System (AILS) designed to be used with any Learning Management System (LMS). The adaptiveness provides uniquely identifying and monitoring the learner's learning process according to the learner's profile. AILS has been implemented as a multi-agent system. The agents were developed as JADE agents. The paper presents the learning model, system components, agent behavior in learner scenarios, the ontologies used in agent communications, and the adaptive stra...
Collaborative project-based learning: an integrative science and technological education project
Baser, Derya; Ozden, M. Yasar; Karaaslan, Hasan (2017-06-01)
Background: Blending collaborative learning and project-based learning (PBL) based on Wolff (2003) design categories, students interacted in a learning environment where they developed their technology integration practices as well as their technological and collaborative skills.Purpose: The study aims to understand how seventh grade students perceive a collaborative web-based science project in light of Wolff's design categories. The goal of the project is to develop their technological and collaborative s...
Innovative educational technology for special education andusability issues
Çağıltay, Kürşat; Karasu, Necdet; Çakır, Hasan; Kaplan, Göknur (null; 2018-06-27)
The purpose of this study is to introduce educational technology project, OZTEK, for special education students and present usability issues related to those developed technologies. With the OZTEK, the researchers intend to develop innovative, technology enhanced learning environments to support the education of children with such special needs and to investigate effectiveness of such learning environments. Within the scope of the OZTEK, to provide support for special education, various instructional techn...
Developing English as a foreign language skills through multiplayer online computer games
Altinbaş, Mehmet Emre; Savaş, Perihan (2020-10-01)
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of the present study was to investigate the outcomes of using multiplayer online computer games for the development of English as a foreign language (EFL) skills (reading, writing, listening, speaking). For this purpose, the study em-ployed a repeated measures design. The study was conducted with 13 multiplayer online gamer EFL learners studying at a private university in Turkey. The data were collected through th...
Citation Formats
S. Y. Sizlayan and M. M. Ankaralı, “Design of Programmable, High-Fidelity Haptic Paddle,” 2019, Accessed: 00, 2020. [Online]. Available: