Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Developing English as a foreign language skills through multiplayer online computer games
Date
2020-10-01
Author
Altinbaş, Mehmet Emre
Savaş, Perihan
Metadata
Show full item record
Item Usage Stats
339
views
0
downloads
Cite This
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of the present study was to investigate the outcomes of using multiplayer online computer games for the development of English as a foreign language (EFL) skills (reading, writing, listening, speaking). For this purpose, the study em-ployed a repeated measures design. The study was conducted with 13 multiplayer online gamer EFL learners studying at a private university in Turkey. The data were collected through the analysis of the English proficiency levels of the participants via two sample Cambridge Preliminary English Tests before and after a gaming period in which the participants played multiplayer online computer games to improve their EFL skills. The findings revealed that the gaming period re-sulted in a significant overall development of target language skills. Taken separately, the listening scores and the speaking scores of the participants demonstrated a significant increase, whereas the reading scores and the writing scores did not. Based on the findings, the study provides theoretical implications for researchers and practical implications for EFL teachers.
Subject Keywords
Computer assisted language learning
,
Computer games and language learning
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85092546823&origin=inward
https://hdl.handle.net/11511/86901
Journal
International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education
Collections
Department of Foreign Language Education, Article
Suggestions
OpenMETU
Core
Blended Learning in a Speaking Skills Course
Balbay, Seher (null; 2017-11-25)
Technological advancements and their growing impact in education have started to modify the structure and the required environments for learning settings. In order to benefit from technological innovations and minimize the present problems, such as the increasing number of students taught by a limited number of instructors, and time constraints allocated to actual speaking practice in speakingoriented courses, a blended learning platform is planned to be launched in Middle East Technical University in the s...
An innovative way of understanding learning processes: Eye tracking
Dogusoy, Berrin; Çağıltay, Kürşat (2009-07-24)
This paper aims to present findings on the use of eye-tracking technology as a new approach from an educational perspective. The studies in this paper on relationship between learning and eye-movements have focused on concept-map formation, learning from multimedia materials, designing materials with different cognitive strategies, multimodal comprehension of language and graphics with and without annotation, computer games and cognitive style effects of computer based interfaces and hypertext environment. ...
Design of Programmable, High-Fidelity Haptic Paddle
Sizlayan, Seyit Yigit; Ankaralı, Mustafa Mert (2019-01-01)
In this study, we propose the design of a 1-DOF haptic interface for kinesthetic learning applications and educational platforms in some engineering and science courses. The proposed system is a directly-driven, high fidelity, easy-to-build, easy-to-program haptic device and yet still affordable for use in education. The major advantage of the system is that there is no transmission between the motor and human (i.e. direct-drive) motion which greatly reduces the mechanical complexity, improves robustness, r...
Learners' perceptions of a web enhanced course
Oytun, Erden; Yıldırım, Zahide; Department of Computer Education and Instructional Technology (2003)
This study examines students̕ perceptions about level of communication, online course support, satisfaction in a web enhanced course and students̕ feelings about computers and the web. Addition to them gender differences in students̕ perceptions were studied. The data were collected by using survey at the end of the term and analyzed by using descriptive statistical analyzing methods. Results showed that students̕ feelings about computers and the web were slightly positive. Students̕ perceptions about onlin...
Intelligent learning system for online learning
Serçe, Fatma Cemile; Alpaslan, Ferda Nur; Jain, Lakhmi (2008-10-01)
The paper presents an Adaptive Intelligent Learning System (AILS) designed to be used with any Learning Management System (LMS). The adaptiveness provides uniquely identifying and monitoring the learner's learning process according to the learner's profile. AILS has been implemented as a multi-agent system. The agents were developed as JADE agents. The paper presents the learning model, system components, agent behavior in learner scenarios, the ontologies used in agent communications, and the adaptive stra...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
M. E. Altinbaş and P. Savaş, “Developing English as a foreign language skills through multiplayer online computer games,”
International Journal on E-Learning: Corporate, Government, Healthcare, and Higher Education
, pp. 313–329, 2020, Accessed: 00, 2021. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85092546823&origin=inward.