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A new game-based immersive virtual learning tool for perceiving behaviour of structures: structurepuzzlevr .

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2019
Güney, Ere
It is widely accepted that virtual reality technologies will be used effectively used in architecture education as it is in other educations. However, according to the literature, there is a few examples of how immersive interactive virtual reality can be used in structural design education. StructurePuzzleVR is a game supported by digital game-based learning and surrounding-interactive virtual reality technology, designed to comprehend the behavior of structures under various situations by the help of simulations. In this way, an immersive virtual learning space is created in conjunction with design and learning activity. StructurePuzzleVR immerses students with as many senses as possible as three-dimensional motion, sound, touch and gravity simulations. Moreover, StructurePuzzleNotes is created as a written format of StructurePuzzleVR by isolating its immersive features. Thus, StructurePuzzleNotes is similar to the traditional structure education method used as a control group tool. Two groups of second year undergraduate architecture students are subjected to a pre-test consisting of long-span structure design questions. The groups are trained in different tools, then the post-tests are applied. According to SOLO Taxonomy evaluation, although the pre-results are in the same level, students who are taken to StructurePuzzleVR design more stable and various structures than the control group. Moreover, according tovi questionnaire; students who are taken into virtual reality education enjoyed more. The results show that an immersive virtual reality game can provide a concrete and meaningful experience in learning structural behaviors and designing structures, and show that this technology can be used more effectively in architectural education.