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3D face model generation

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2004
Büyükatalay, Soner
Generation of photo-realistic 3D human face models is a hot topic in the area joining computer graphics and computer vision. Many different techniques are used for this purpose, but most of them are not feasible for home users. These techniques may use advanced hardware such as laser scanners, calibrated stereo cameras, or very sophisticated software that can be as expensive as advanced hardware. Face model generation by morphing an initial 3D model with uncalibrated camera photographs is studied in this thesis. Manually marked feature points on photographs are used to deform initial 3D face model. Initial photographs also are processed to form a single texture image covering deformed 3D face model.