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Fun and Pleasure in e-learning
Gündoğan, Mihraç Banu; Erbuğ, Çiğdem (Zenodo; 2019-3-16)
User types have already evolved in the digital world and expectations have gone beyond pure usability. Emotions have become important; users are conscious demanders of usable and engaging products, appealing, interesting a...
The effects of computer games on primary school students' achievement and motivation in geography learning
TÜZÜN, HAKAN; Yilmaz-Soylu, Meryem; Karakus, Tuerkan; Inal, Yavuz; Kizilkaya, Gonca (Elsevier BV, 2009-01-01)
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four stud...
Teacher beliefs and technology integration practices: A critical relationship
Ertmer, Peggy A.; Ottenbreit-Leftwich, Anne T.; Sadik, Olgun; Sendurur, Emine; Sendurur, Polat (2012-09-01)
Early studies indicated that teachers' enacted beliefs, particularly in terms of classroom technology practices, often did not align with their espoused beliefs. Researchers concluded this was due, at least in part, to a v...
SECOND LIFE USERS' PROFILES AND VIEWS ABOUT EDUCATIONAL POTENTIAL OF SECOND LIFE: A CASE OF TURKEY
BARAN, BAHAR; ÇUKURBAŞI, BARIŞ; ÇOLAK, CANAN; Dogusoy, Berrin (2012-10-01)
This study aims to reveal Second Life (SL) residents' profiles, first hand experiences, opinions about SL and its potential as an educational environment. The members of 14 Turkish Island in SL answered a questionnaire inc...
A Design for Real-time Neural Modeling on the GPU Incorporating Dendritic Computation
Garaas, Tyler W.; Marino, Frank; Duzcu, Halil; Pomplun, Marc (2009-07-05)
Recent advances in neuroscience have underscored the role of single neurons in information processing. Much of this work has focused on the role of neurons' dendrites to perform complex local computations that form the bas...
What makes a good LMS: An analytical approach to assessment of LMSs
Yildirim, S; Temur, N; Kocaman, A; Goktas, Y (2004-06-02)
This study aims to describe the key issues in assessment of a learning management system for higher education institutions and eventually to construct a criteria list.
Problems experienced on educational social networks: disorientation
Yurttas, Gulfem Dilek; Karademir, Tugra; Cicek, Mithat (2011-07-09)
The purpose of this study is to identify the disorientation tendencies of students on social networks and propound the points which should be highlighted in order to avert disorientation while creating a learning environme...
IDENTIFIED SUCCESS FACTORS OF GRADUATES IN AN ONLINE PROGRAM
YÜKSELTÜRK, ERMAN; Baturay, Meltem Huri (2012-01-01)
There has been a growing body of research on the identification of particular characteristics or factors that can be used to predict learners' success in online learning environments. However, there still exists much uncer...
Understanding cognitive presence in an online and blended community of inquiry: Assessing outcomes and processes for deep approaches to learning
Akyol, Zehra; Garrison, D. Randy (2011-03-01)
This paper focuses on deep and meaningful learning approaches and outcomes associated with online and blended communities of inquiry. Applying mixed methodology for the research design, the study used transcript analysis, ...
ASSISTIVE TECHNOLOGIES FOR STUDENTS WITH DISABILITIES: A SURVEY OF ACCESS AND USE IN TURKISH UNIVERSITIES
Ari, Ismahan Arslan; Inan, Fethi A. (2010-04-01)
This study examined the assistive technology needs of university students with disabilities and the availability of these technologies. It also explored the attitudes of the students with disabilities toward computers and ...